In a sidescrolling video game a character moves through an e

In a side-scrolling video game, a character moves through an environment from. say. left-to-right. while encountering obstacles, attackers, and prizes. The goal Ls to avoid or destroy the obstacles, defeat or avoid the attackers, and collect as many prizes as possible while moving from a starting position to an ending position. We can model such a game with a graph, G. where each vertex Ls a game position, given as an (x, y) point in the plane, and two such vertices, v and w, are connected by an edge, given as a straight line segment, if there is a single movement that connects v and w. Furthermore, we can define the cost, c(e), of an edge to be a combination of the time, health points, prizes, etc., that it costs our character to move along the edge e (where earning a prize on this edge would be modeled as a negative term in this cost). A path. P. in G Ls monotone if traversing P involves a continuous sequence of left-to-right movements, with no right-to-left moves. Thus, we can model an optimal solution to such a side-scrolling computer game in terms of finding a minimum-cost monotone path in the graph, G, that represents this game. Describe and analyze an efficient algorithm for finding a minimum-cost monotone path in such a graph.

Solution

ALGORITHM:

PSEUDOCODE:

1: function Algo(Graph, source):
2: for each vertex v in Graph: // Initialization
3: dist[v] := infinity // initial distance from source to vertex v is set to infinite
4: previous[v] := undefined // Previous node in optimal path from source
5: dist[source] := 0 // Distance from source to source
6: Q := the set of all nodes in Graph // all nodes in the graph are unoptimized - thus are in Q
7: while Q is not empty: // main loop
8: u := node in Q with smallest dist[ ]
9: remove u from Q
10: for each neighbor v of u: // where v has not yet been removed from Q.
11: alt := dist[u] + dist_between(u, v)
12: if alt < dist[v] // Relax (u,v)
13: dist[v] := alt
14: previous[v] := u
15: return previous[ ]
 In a side-scrolling video game, a character moves through an environment from. say. left-to-right. while encountering obstacles, attackers, and prizes. The goa

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