What types of technologies are used by massive multiplayer g
Solution
-->In general The relationship betweeen general computer technology and video game technology has been linked in a
 sort of symbiotic relationship almost as long as computing technology has been around.
 -->The relationship of these mutual technologies can be traced to the development of programming languages.
 -->As programmers developed practical business and scientific software applications they would develop games
 using the same programming architecture.
 -->This relationship is explained by steven Russell\'s spacewar developed as an entertainment application for the
 MIT mainframe PDP-1.
 -->Massive multiplayer online role-playing games origin developed in a similar way.
 -->The development of campus wide usenets,networked mainframes,and BBSs for the sharing of data and computing power
 allowed for the development of a computer gaming architecture that suported multiple players.
 -->These early online multiplayer games were called MUDs or multi user dungeons.
 -->The key characteristics of MUDs,namely a multiplayer interface and a moderated synthetic environent,serve as the
 foundation for MMORPGs .
 -->MUDs differ from MMORPGs in two major respects.First MUDs were often user created and free to play.The majority
 of MMORPGs are developed by established video game corporations,released as boxed fames to be purchased,and typically
 there is a periodical fee associated with palying .
 -->Second and most important for this research is that MUDs were not video games.That is they did not have any graphical
 output other than next.
 -->The first graphical MMORPG was Neverwinter Night in 1991.It was delivered through AOL.When the interner was made public domain
 in 1995,several companies introduced MMORPGs.
 -->The most financially successful was ultima online.
 -->The format of the MMORPG was on good financical standing but was not popularized until the release of EverQuest 1999.
 -->Since the release of EverQuest the genre of MMORPGs has seen exponential growth in the variety and number of games.
 -->While there are any number of different types of MMORPGs the great majority are medieval/fantasy.
 -->The most successful and prolific game so far is Blzzard\'s world of warcraft.
 -->The MMORPG genre of video games will undoubtedly frow over time with the contiued increase in the numner of broad band
 connections and personal computers across the globe.
 -->The profitability of MMORPGs is much greater than many other video game genres and because of this more MMORPGs are likely
 to be developed .
 -->In face the MMORPG business model has been adopted by Microsoft for their X-box Live \"online gamming service\" which amounts to
 a subscription to an internet server that allows player to meet in order to play online games.
 -->The future of MMORPGs looks bright.

