This is Java programing Modify the ballsjava program so that

This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-and-right motion balls that have different size, color, and speed. You have to use the random class and the DrawingPanelclass. use DrawingPanel.java.   

import java.awt.*;

import java.util.*;

public class balls {

public static int width = 800;

public static int height = 600;

public static int b1x;

public static int b1y;

public static int b1s;

public static int b2x;

public static int b2y;

public static int b2s;

public static int b3x;

public static int b3y;

public static int b3s;

public static int b4x;

public static int b4y;

public static int b4s;

public static int b5x;

public static int b5y;

public static int b5s;

public static String b1d=\"down\";

public static String b2d=\"down\";

public static String b3d=\"down\";

public static String b4d=\"down\";

public static String b5d=\"down\";

public static int ballSize=50;

  

public static void main(String[] args) {

  

DrawingPanel panel = new DrawingPanel(width, height);

panel.setBackground(Color.LIGHT_GRAY);

Graphics g = panel.getGraphics();

g.setColor(Color.GREEN);

getInitialStatus();

  

while (true){

   for (int i=1; i<=5; i++) {

   switch(i) {

   case 1:

   if (b1d==\"up\") {

   b1y-=b1s;

if (b1y<=0) {

   b1d=\"down\";

}

} else {

b1y+=b1s;

if (b1y>=height-ballSize) {

   b1d=\"up\";

}

}

g.fillOval(b1x,b1y, ballSize, ballSize);

   break;

case 2:

   if (b2d==\"up\") {

   b2y-=b2s;

if (b2y<=0) {

   b2d=\"down\";

}

} else {

b2y+=b2s;

if (b2y>=height-ballSize) {

   b2d=\"up\";

}

}

g.fillOval(b2x,b2y, ballSize, ballSize);

   break;

case 3:

   if (b3d==\"up\") {

   b3y-=b3s;

if (b3y<=0) {

   b3d=\"down\";

}

} else {

b3y+=b3s;

if (b3y>=height-ballSize) {

   b3d=\"up\";

}

}

g.fillOval(b3x,b3y, ballSize, ballSize);

   break;

case 4:

   if (b4d==\"up\") {

   b4y-=b4s;

if (b4y<=0) {

   b4d=\"down\";

}

} else {

b4y+=b4s;

if (b4y>=height-ballSize) {

   b4d=\"up\";

}

}

   g.fillOval(b4x,b4y, ballSize, ballSize);

   break;

   case 5:

   if (b5d==\"up\") {

   b5y-=b5s;

if (b5y<=0) {

   b5d=\"down\";

}

} else {

b5y+=b5s;

if (b5y>=height-ballSize) {

   b5d=\"up\";

}

}

g.fillOval(b5x,b5y, ballSize, ballSize);

   break;

}

   }

   panel.sleep(100);

   g.clearRect(0,0,width,height);

   }

}

  

public static void getInitialStatus(){

  

   Random rand = new Random();

   b1x=rand.nextInt(width-ballSize);

   b2x=rand.nextInt(width-ballSize);

   b3x=rand.nextInt(width-ballSize);

   b4x=rand.nextInt(width-ballSize);

   b5x=rand.nextInt(width-ballSize);

   b1y=0;

   b2y=0;

   b3y=0;

   b4y=0;

   b5y=0;

   b1s=rand.nextInt(30)+1;

   b2s=rand.nextInt(30)+1;

   b3s=rand.nextInt(30)+1;

   b4s=rand.nextInt(30)+1;

   b5s=rand.nextInt(30)+1;

}

}

Solution

import java.awt.*;
import java.util.*;
public class balls {
public static int width = 800;
public static int height = 600;
public static int b1x;
public static int b1y;
public static int b1s;
public static int b1z;
public static int b2x;
public static int b2y;
public static int b2s;
public static int b2z;
public static int b3x;
public static int b3y;
public static int b3s;
public static int b3z;
public static int b4x;
public static int b4y;
public static int b4s;
public static int b4z;
public static int b5x;
public static int b5y;
public static int b5s;
public static int b5z;

public static int b6x;
public static int b6y;
public static int b6s;
public static int b6z;
public static int b7x;
public static int b7y;
public static int b7s;
public static int b7z;
public static int b8x;
public static int b8y;
public static int b8s;
public static int b8z;
public static int b9x;
public static int b9y;
public static int b9s;
public static int b9z;
public static int b10x;
public static int b10y;
public static int b10s;
public static int b10z;

public static String b1d=\"down\";
public static String b2d=\"down\";
public static String b3d=\"down\";
public static String b4d=\"down\";
public static String b5d=\"down\";

public static String b6d=\"right\";
public static String b7d=\"right\";
public static String b8d=\"right\";
public static String b9d=\"right\";
public static String b10d=\"right\";

public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(width, height);
panel.setBackground(Color.LIGHT_GRAY);
Graphics g = panel.getGraphics();
g.setColor(Color.GREEN);
getInitialStatus();
while (true){
   for (int i=1; i<=10; i++) {
   switch(i) {
      case 1:
         if (b1d==\"up\") {
            b1y-=b1s;
            if (b1y<=0) {
               b1d=\"down\";
            }
         }
         else {
            b1y+=b1s;
            if (b1y>=height-b1z) {
            b1d=\"up\";
            }
         }
         g.setColor(Color.RED);
         g.fillOval(b1x,b1y, b1z, b1z);
         break;

      case 2:
         if (b2d==\"up\") {
            b2y-=b2s;
            if (b2y<=0) {
               b2d=\"down\";
            }
            }
         else {
            b2y+=b2s;
            if (b2y>=height-b2z) {
               b2d=\"up\";
            }
         }
         g.setColor(Color.BLUE);
         g.fillOval(b2x,b2y, b2z, b2z);
         break;

      case 3:
         if (b3d==\"up\") {
            b3y-=b3s;
            if (b3y<=0) {
               b3d=\"down\";
            }
         }
         else{
            b3y+=b3s;
            if (b3y>=height-b3z) {
               b3d=\"up\";
            }
         }
         g.setColor(Color.BLACK);
         g.fillOval(b3x,b3y, b3z, b3z);
         break;

      case 4:
         if (b4d==\"up\") {
            b4y-=b4s;
            if (b4y<=0) {
               b4d=\"down\";
            }
         }
         else {
            b4y+=b4s;
            if (b4y>=height-b4z) {
               b4d=\"up\";
            }
         }
         g.setColor(Color.CYAN);
         g.fillOval(b4x,b4y, b4z, b4z);
         break;

      case 5:
         if (b5d==\"up\") {
            b5y-=b5s;
            if (b5y<=0) {
               b5d=\"down\";
            }
         }
         else {
            b5y+=b5s;
            if (b5y>=height-b5z) {
               b5d=\"up\";
            }
         }
         g.setColor(Color.YELLOW);
         g.fillOval(b5x,b5y, b5z, b5z);
         break;

      case 6:
         if (b6d==\"left\") {
            b6x-=b6s;
            if (b6x<=0) {
               b6d=\"right\";
            }
         }
         else {
            b6x+=b6s;
            if (b6x>=width-b6z) {
            b6d=\"left\";
            }
         }
         g.setColor(Color.GREEN);
         g.fillOval(b6x,b6y, b6z, b6z);
         break;

      case 7:
         if (b7d==\"left\") {
            b7x-=b7s;
            if (b7x<=0) {
               b2d=\"right\";
            }
         }
         else {
            b7x+=b7s;
            if (b7x>=width-b7z) {
               b7d=\"left\";
            }
         }
         g.setColor(Color.MAGENTA);
         g.fillOval(b7x,b7y, b7z, b7z);
         break;

      case 8:
         if (b8d==\"left\") {
            b8x-=b8s;
            if (b8x<=0) {
               b8d=\"right\";
            }
         }
         else{
            b8x+=b8s;
            if (b8x>=width-b8z) {
               b8d=\"left\";
            }
         }
         g.setColor(Color.PINK);
         g.fillOval(b8x,b8y, b8z, b8z);
         break;

      case 9:
         if (b9d==\"left\") {
            b9x-=b9s;
            if (b9x<=0) {
               b9d=\"right\";
            }
         }
         else {
            b9x+=b9s;
            if (b9x>=width-b9z) {
               b9d=\"left\";
            }
         }
         g.setColor(Color.WHITE);
         g.fillOval(b9x,b9y, b9z, b9z);
         break;

      case 10:
         if (b10d==\"left\") {
            b10x-=b10s;
            if (b10x<=0) {
               b10d=\"right\";
            }
         }
         else {
            b10x+=b10s;
            if (b10x>=width-b10z) {
               b10d=\"left\";
            }
         }
         g.fillOval(b10x,b10y, b10z, b10z);
         break;

         }
      }
      panel.sleep(100);
      g.clearRect(0,0,width,height);
      }
   }

   public static void getInitialStatus(){

      Random rand = new Random();
      b1x=rand.nextInt(width-b1z);
      b2x=rand.nextInt(width-b2z);
      b3x=rand.nextInt(width-b3z);
      b4x=rand.nextInt(width-b4z);
      b5x=rand.nextInt(width-b5z);
      b1y=0;
      b2y=0;
      b3y=0;
      b4y=0;
      b5y=0;
      b6y=rand.nextInt(width-b6z);
      b7y=rand.nextInt(width-b7z);
      b8y=rand.nextInt(width-b8z);
      b9y=rand.nextInt(width-b9z);
      b10y=rand.nextInt(width-b10z);
      b6x=0;
      b7x=0;
      b8x=0;
      b9x=0;
      b10x=0;
      b1s=rand.nextInt(30)+1;
      b2s=rand.nextInt(30)+1;
      b3s=rand.nextInt(30)+1;
      b4s=rand.nextInt(30)+1;
      b5s=rand.nextInt(30)+1;
      b6s=rand.nextInt(30)+1;
      b7s=rand.nextInt(30)+1;
      b8s=rand.nextInt(30)+1;
      b9s=rand.nextInt(30)+1;
      b10s=rand.nextInt(30)+1;

      b1z = rand.nextInt(30)+20;
      b2z = rand.nextInt(30)+20;
      b3z = rand.nextInt(30)+20;
      b4z = rand.nextInt(30)+20;
      b5z = rand.nextInt(30)+20;
      b6z = rand.nextInt(30)+20;
      b7z = rand.nextInt(30)+20;
      b8z = rand.nextInt(30)+20;
      b9z = rand.nextInt(30)+20;
      b10z = rand.nextInt(30)+20;

   }
}

This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-
This is Java programing. Modify the balls.java program so that all the five up-and-down motion balls have different size and different colors. Also, add 5 left-

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