Construct the program that uses appropriate OpeuGL commands
Solution
Answer:
#include <GL/gl.h>
 #include <GL/glut.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \\
 glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void init(void)
 {
 glClearColor (0.0, 0.0, 0.0, 0.0);
 glShadeModel (GL_FLAT);
 }
void display(void)
 {
 int i;
glClear (GL_COLOR_BUFFER_BIT);
 /* select white for all lines */
 glColor3f (1.0, 1.0, 1.0);
/* in 1st row, 3 lines, each with a different stipple */
 glEnable (GL_LINE_STIPPLE);
 
 glLineStipple (1, 0x0101); /* dotted */
 drawOneLine (50.0, 125.0, 150.0, 125.0);
 glLineStipple (1, 0x00FF); /* dashed */
 drawOneLine (150.0, 125.0, 250.0, 125.0);
 glLineStipple (1, 0x1C47); /* dash/dot/dash */
 drawOneLine (250.0, 125.0, 350.0, 125.0);
 /* in 2nd row, 3 wide lines, each with different stipple */
 glLineWidth (5.0);
 glLineStipple (1, 0x0101); /* dotted */
 drawOneLine (50.0, 100.0, 150.0, 100.0);
 glLineStipple (1, 0x00FF); /* dashed */
 drawOneLine (150.0, 100.0, 250.0, 100.0);
 glLineStipple (1, 0x1C47); /* dash/dot/dash */
 drawOneLine (250.0, 100.0, 350.0, 100.0);
 glLineWidth (1.0);
/* in 3rd row, 6 lines, with dash/dot/dash stipple */
 /* as part of a single connected line strip */
 glLineStipple (1, 0x1C47); /* dash/dot/dash */
 glBegin (GL_LINE_STRIP);
 for (i = 0; i < 7; i++)
 glVertex2f (50.0 + ((GLfloat) i * 50.0), 75.0);
 glEnd ();
/* in 4th row, 6 independent lines with same stipple */
 for (i = 0; i < 6; i++) {
 drawOneLine (50.0 + ((GLfloat) i * 50.0), 50.0,
 50.0 + ((GLfloat)(i+1) * 50.0), 50.0);
 }
/* in 5th row, 1 line, with dash/dot/dash stipple */
 /* and a stipple repeat factor of 5 */
 glLineStipple (5, 0x1C47); /* dash/dot/dash */
 drawOneLine (50.0, 25.0, 350.0, 25.0);
glDisable (GL_LINE_STIPPLE);
 glFlush ();
 }
void reshape (int w, int h)
 {
 glViewport (0, 0, (GLsizei) w, (GLsizei) h);
 glMatrixMode (GL_PROJECTION);
 glLoadIdentity ();
 gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
 }
 int main(int argc, char** argv)
 {
 glutInit(&argc, argv);
 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
 glutInitWindowSize (400, 150);
 glutInitWindowPosition (100, 100);
 glutCreateWindow (argv[0]);
 init ();
 glutDisplayFunc(display);
 glutReshapeFunc(reshape);
 glutMainLoop();
 return 0;
 }


