Question Virtual Reality uses a10bit color depth to improve

Question: Virtual Reality uses a10-bit color depth to improve bit rate. Assume you want to have a video produced with 1920X1080 resolution.

-Using 8bit color depth, what is the number of KiloBytes (KB) needed?

-Using 10bit color depth, what is the number of MegaBytes (MB) needed?

Solution

Resolutions are 1920X1080 so the total ammount of pixels in this case is: 1920*1080 = 2073600

Every pixel occupies 1 byte in the computers graphic memory.

Using 8bit (1 byte) color depth, 2073600 pixels occupies the number of KiloBytes (KB) are

= 2073600 Bytes = 2073600/1024 KB = 2025KB

Using 10bit (10/8 bytes) color depth, 2073600 pixels occupies the number of MegaBytes (MB) are

= 2073600 *10/8 Bytes = 2592000 Bytes = 2531.25 KB = 2.47 MB

Question: Virtual Reality uses a10-bit color depth to improve bit rate. Assume you want to have a video produced with 1920X1080 resolution. -Using 8bit color de

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