Convert the following 32bit values to assembly code If the i

Convert the following 32-bit values to assembly code. If the instruction is a branch instruction, determine the address of the target using a starting of the file as 0x00400000. If the instruction is a jump type, determine the address of the target instruction. Identify any illegal or improperly formatted instruction.

Address Instruction Assembly Language Instruction

00400000   04CF1ED8  
00400004   8DD3C318  
00400008   2FFF21B5  
0040000C   BC812DE2  
00400010   1F0947BA  
00400014   000000C0  
00400018   4981CFED  
0040001C   E3AD303B  
00400020   2B169CF5  
00400024   0000065E  
00400028   80EEC363  
0040002C   C633C8C7  
00400030   AAB71AD1  
00400034   E7D0207B  
00400038   38835C41  
0040003C   3F4F56E3  
00400040   BBF2AF57  
00400044   4400000E  
00400048   8977A311  
0040004C   A531CA42  
00400050   44000002  
00400054   C9DE86E7  
00400058   A2538BF2  
0040005C   96F6A718  
00400060   C2E3E6F7  
00400064   44000004  
00400068   44000007  
0040006C   33A63C92  
00400070   1105E64B  
00400074   25F4E382  
00400078   EB45458D  
0040007C   0F637553  
00400080   44000554  
00400084   DA2D5F68  
00400088   0000000C  
0040008C   00000008  
00400090   2254F148  
00400094   372F448D  
00400098   D59E7E4D  
0040009C   86920C3F  
004000A0   9002DD12  
004000A4   9AFE0421  
004000A8   CC6C1F45  
004000AC   FBC2AA28  
004000B0   ACF8BF92  
004000B4   14337793  
004000B8   1921A0BF  
004000BC   0829E432  
004000C0   00000024  
004000C4   F504050E  

Solution

To complete the program, the state changes throughout the execution of the program on the machine should be thought-about. the subsequent changes, marked in italics, should be aded to our table which might currently be known as a state table:

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   None   None   Stop state
0   Write 1   Move the tape to the right   State zero
1   Write zero   Move the tape to the right   State 0
We assign the previous set of directions to a machine state, in order that the machine can perform those directions once it\'s within the mere state.

After each instruction, we tend to additionally specify a state for the machine to transition to. within the example, the machine is redirected back to its original state, State 0, to repeat the read-write-nove sequence, unless a blank image is browse. once the machine reads a blank image, the machine is directed to a stop state and therefore the program terminates.

Finite state machines

Even though it appears silly to try to to therefore, let\'s currently add an extra state to our program that reverts the already inverted bits \"1 one zero\" back from \"0 0 one\" to \"1 1 0\". Below is that the updated table, with changes listed in italics. The computing machine currently acts sort of a finite state machine with 2 states—these square measure known as three-symbol, two-state Alan Turing machines.

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   Write blank   Move the tape to the left   State one
0   Write one   Move the tape to the right   State 1
1   Write zero   Move the tape to the right   State 0
State 1   Blank   Write blank   Move the tape to the right   Stop state
0   Write one   Move the tape to the left   State 1
1   Write 0   Move the tape to the left   State one
For the write instruction, \"None\" has been modified to \"Write blank\" for uniformity\'s sake (so that solely the machine\'s symbols square measure referred to), and it ought to be noted that they\'re equivalent.To complete the program, the state changes throughout the execution of the program on the machine should be thought-about. the subsequent changes, marked in italics, should be aded to our table which might currently be known as a state table:

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   None   None   Stop state
0   Write 1   Move the tape to the right   State zero
1   Write zero   Move the tape to the right   State 0
We assign the previous set of directions to a machine state, in order that the machine can perform those directions once it\'s within the mere state.

After each instruction, we tend to additionally specify a state for the machine to transition to. within the example, the machine is redirected back to its original state, State 0, to repeat the read-write-nove sequence, unless a blank image is browse. once the machine reads a blank image, the machine is directed to a stop state and therefore the program terminates.

Finite state machines

Even though it appears silly to try to to therefore, let\'s currently add an extra state to our program that reverts the already inverted bits \"1 one zero\" back from \"0 0 one\" to \"1 1 0\". Below is that the updated table, with changes listed in italics. The computing machine currently acts sort of a finite state machine with 2 states—these square measure known as three-symbol, two-state Alan Turing machines.

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   Write blank   Move the tape to the left   State one
0   Write one   Move the tape to the right   State 1
1   Write zero   Move the tape to the right   State 0
State 1   Blank   Write blank   Move the tape to the right   Stop state
0   Write one   Move the tape to the left   State 1
1   Write 0   Move the tape to the left   State one
For the write instruction, \"None\" has been modified to \"Write blank\" for uniformity\'s sake (so that solely the machine\'s symbols square measure referred to), and it ought to be noted that they\'re equivalent.

To complete the program, the state changes throughout the execution of the program on the machine should be thought-about. the subsequent changes, marked in italics, should be aded to our table which might currently be known as a state table:

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   None   None   Stop state
0   Write 1   Move the tape to the right   State zero
1   Write zero   Move the tape to the right   State 0
We assign the previous set of directions to a machine state, in order that the machine can perform those directions once it\'s within the mere state.

After each instruction, we tend to additionally specify a state for the machine to transition to. within the example, the machine is redirected back to its original state, State 0, to repeat the read-write-nove sequence, unless a blank image is browse. once the machine reads a blank image, the machine is directed to a stop state and therefore the program terminates.

Finite state machines

Even though it appears silly to try to to therefore, let\'s currently add an extra state to our program that reverts the already inverted bits \"1 one zero\" back from \"0 0 one\" to \"1 1 0\". Below is that the updated table, with changes listed in italics. The computing machine currently acts sort of a finite state machine with 2 states—these square measure known as three-symbol, two-state Alan Turing machines.

State   Symbol read   Write instruction   Move instruction   Next state
State 0   Blank   Write blank   Move the tape to the left   State one
0   Write one   Move the tape to the right   State 1
1   Write zero   Move the tape to the right   State 0
State 1   Blank   Write blank   Move the tape to the right   Stop state
0   Write one   Move the tape to the left   State 1
1   Write 0   Move the tape to the left   State one
For the write instruction, \"None\" has been modified to \"Write blank\" for uniformity\'s sake (so that solely the machine\'s symbols square measure referred to), and it ought to be noted that they\'re equivalent.

Convert the following 32-bit values to assembly code. If the instruction is a branch instruction, determine the address of the target using a starting of the fi
Convert the following 32-bit values to assembly code. If the instruction is a branch instruction, determine the address of the target using a starting of the fi
Convert the following 32-bit values to assembly code. If the instruction is a branch instruction, determine the address of the target using a starting of the fi

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