Create a maze using the supplied 20 times 15 grid Use a penc
Solution
Please find below the C Program to create a maze in 2-D using integer array.
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define MAXHEIGHT 120
#define MAXWIDTH 120
#define wall \'#\'
#define path_cell \'.\'
typedef struct {
char type;
int reachable;
int visited;
} mazecells_c;
typedef struct {
int hght;
int wdth;
mazecells_c M[MAXHEIGHT][MAXWIDTH];
} m_c;
void readmaze(m_c *maze);
void print(m_c *m);
void print_reachable(m_c *m);
int main(void) {
m_c MAZE;
readmaze(&MAZE);
print(&MAZE);
puts(\"\");
print_reachable(&MAZE);
return 0;
}
void readmaze(m_c *maze) {
int row=0, col=0;
char ch;
FILE *fp = stdin;//fopen(\"mmap.txt\", \"r\");
while(EOF != fscanf(fp, \"%c\", &ch)){
if(ch == wall || ch == path_cell){
maze->M[row][col].type = ch;
maze->M[row][col].reachable = 0;
maze->M[row][col].visited = 0;
++col;
} else if(ch == \'\ \'){
maze->wdth = col;
col = 0;
++row;
}
}
if(col != 0)
++row;
//fclose(fp);
maze->hght = row;
}
void print(m_c *m){
for(int r = 0; r < m->hght; ++r){
for(int c = 0; c < m->wdth; ++c){
putchar(m->M[r][c].type);
}
putchar(\'\ \');
}
}
typedef enum dir {
UP, RIGHT, DOWN, LEFT, FORWARD
} DIR;
typedef struct pos {
int r, c;
DIR dir;
} Pos;
typedef struct node {
Pos pos;
struct node *next;
} Node;
typedef struct queque {
Node *head, *tail;
} Queque;
Queque *new_queque(void){
Queque *q = malloc(sizeof(*q));
q->head = q->tail = NULL;
return q;
}
void enque(Queque *q, Pos pos){
Node *node = malloc(sizeof(*node));
node->pos = pos;
node->next = NULL;
if(q->head == NULL){
q->head = q->tail = node;
} else {
q->tail = q->tail->next = node;
}
}
Pos deque(Queque *q){
Pos pos = q->head->pos;
Node *temp = q->head;
if((q->head = q->head->next)==NULL)
q->tail = NULL;
free(temp);
return pos;
}
bool isEmpty_que(Queque *q){
return q->head == NULL;
}
Pos dxdy(DIR curr, DIR next){
Pos d = { 0, 0, 0};
switch(curr){
case UP:
switch(next){
case LEFT:
d.c -= 1;
break;
case FORWARD:
d.r -= 1;
break;
case RIGHT:
d.c += 1;
break;
}
break;
case RIGHT:
switch(next){
case LEFT:
d.r -= 1;
break;
case FORWARD:
d.c += 1;
break;
case RIGHT:
d.r += 1;
break;
}
break;
case DOWN:
switch(next){
case LEFT:
d.c += 1;
break;
case FORWARD:
d.r += 1;
break;
case RIGHT:
d.c -= 1;
break;
}
break;
case LEFT:
switch(next){
case LEFT:
d.r += 1;
break;
case FORWARD:
d.c -= 1;
break;
case RIGHT:
d.r -= 1;
break;
}
break;
}
return d;
}
Pos next_pos(Pos pos, DIR dir){
Pos dxy = dxdy(pos.dir, dir);
switch(dir){
case RIGHT:
pos.dir = (pos.dir + 1) % 4;
break;
case LEFT:
if((pos.dir = (pos.dir - 1)) < 0)
pos.dir += 4;
break;
case FORWARD:
break;
}
pos.r += dxy.r;
pos.c += dxy.c;
return pos;
}
static inline bool isValid(m_c *m, Pos pos){
if(pos.r < 0 || pos.r >= m->hght || pos.c < 0 || pos.c >= m->wdth || m->M[pos.r][pos.c].type == wall)
return false;
return true;
}
static inline bool isValidAndUnvisit(m_c *m, Pos pos){
return isValid(m, pos) && !m->M[pos.r][pos.c].reachable;
}
void print_reachable(m_c *m){
int i;
for(i = 0; i < m->wdth; ++i)
if(m->M[0][i].type == path_cell)
break;
Pos pos = { 0, i, DOWN};
Queque *q = new_queque();
enque(q, pos);
while(!isEmpty_que(q)){
pos = deque(q);
if(!m->M[pos.r][pos.c].reachable){
m->M[pos.r][pos.c].reachable = 1;
Pos next = next_pos(pos, LEFT);
if(isValidAndUnvisit(m, next))
enque(q, next);
next = next_pos(pos, FORWARD);
if(isValidAndUnvisit(m, next))
enque(q, next);
next = next_pos(pos, RIGHT);
if(isValidAndUnvisit(m, next))
enque(q, next);
}
}
free(q);
for(int r = 0; r < m->hght; ++r){
for(int c = 0; c < m->width; ++c){
if(m->M[r][c].reachable)
putchar(\'+\');
else if(m->M[r][c].type == path_cell)
putchar(\'-\');
else
putchar(m->M[r][c].type);
}
putchar(\'\ \');
}
}




