Create a game like flappy bird or pacman using java that use

Create a game like flappy bird or pacman using java that uses two concepts and must use images with two classes

In Project 3 you will work in teams of 2-3 to develop your own project. Teams can only be formed within your lab section. You cannot form a team across lab sections. The project must use EZ and incorporate at least 2 of the following concepts: Array Lists . Finite State Machines » File reading / parsing File writing » 2D arravs Inheritance Private, public member variables and member functions

Solution

Using Arraylist and Private members

package flappybird;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer;
/**
*
* @author User
*/
public class FlappyBird implements ActionListener, KeyListener {
public static final int FPS = 60, WIDTH = 640, HEIGHT = 480;
private Bird bird;
private JFrame frame;
private JPanel panel;
private ArrayList<Rectangle> rects;
private int time, scroll;
private Timer t;
private boolean paused;
public void go() {
frame = new JFrame(\"Flappy Bird\");
bird = new Bird();
rects = new ArrayList<Rectangle>();
panel = new GamePanel(this, bird, rects);
frame.add(panel);
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.addKeyListener(this);
paused = true;
t = new Timer(1000/FPS, this);
t.start();
}
public static void main(String[] args) {
new FlappyBird().go();
}
@Override
public void actionPerformed(ActionEvent e) {
panel.repaint();
if(!paused) {
bird.physics();
if(scroll % 90 == 0) {
Rectangle r = new Rectangle(WIDTH, 0, GamePanel.PIPE_W, (int) ((Math.random()*HEIGHT)/5f + (0.2f)*HEIGHT));
int h2 = (int) ((Math.random()*HEIGHT)/5f + (0.2f)*HEIGHT);
Rectangle r2 = new Rectangle(WIDTH, HEIGHT - h2, GamePanel.PIPE_W, h2);
rects.add(r);
rects.add(r2);
}
ArrayList<Rectangle> toRemove = new ArrayList<Rectangle>();
boolean game = true;
for(Rectangle r : rects) {
r.x-=3;
if(r.x + r.width <= 0) {
toRemove.add(r);
}
if(r.contains(bird.x, bird.y)) {
JOptionPane.showMessageDialog(frame, \"You lose!\ \"+\"Your score was: \"+time+\".\");
game = false;
}
}
rects.removeAll(toRemove);
time++;
scroll++;
if(bird.y > HEIGHT || bird.y+bird.RAD < 0) {
game = false;
}
if(!game) {
rects.clear();
bird.reset();
time = 0;
scroll = 0;
paused = true;
}
}
else {
}
}
public int getScore() {
return time;
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode()==KeyEvent.VK_UP) {
bird.jump();
}
else if(e.getKeyCode()==KeyEvent.VK_SPACE) {
paused = false;
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
public boolean paused() {
return paused;
}
}
Create a game like flappy bird or pacman using java that uses two concepts and must use images with two classes In Project 3 you will work in teams of 2-3 to de
Create a game like flappy bird or pacman using java that uses two concepts and must use images with two classes In Project 3 you will work in teams of 2-3 to de
Create a game like flappy bird or pacman using java that uses two concepts and must use images with two classes In Project 3 you will work in teams of 2-3 to de

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