Move the indicated code into functions include using namesp
 // Move the indicated code into functions.  #include <iostream> using namespace std;  int main() {          double jedi_level;          int age;     int weight;     int mcc;          // TODO - write a void function to print out to console this welcome message     cout << \"Welcome to my fabulous Jedi power level calculator!\" << endl          << \"This program will take your age, weight, and\" << endl          << \"midichlorean count and return your Jedi power level!\"           << endl << endl;               // TODO - write a function that will prompt the user for his/her age,     // weight, and midicholrean count. Then calculate and return their      // jedi level (returns a double). Remember to assign the retuned value     // to the variable \'jedi_level\'.     cout << \"please enter your age : \";     cin >> age;     cout << \"please enter your weight : \";     cin >> weight;     cout << \"please enter your midicholrean count : \";     cin >> mcc;     jedi_level = static_cast <double>(mcc * age) / (weight * weight);      // this should remain inside your main function     cout << \"Your Jedi Level is : \" << jedi_level;          return 0; } Solution
#include <iostream>
 #include<math.h>
 using namespace std;
void printMessage(){
cout << \"Welcome to my fabulous Jedi power level calculator!\" << endl
 << \"This program will take your age, weight, and\" << endl
 << \"midichlorean count and return your Jedi power level!\"
 << endl << endl;
 }
double jediLevel(){
int age, mcc;
 double weight, jedi_level;
 cout << \"please enter your age : \";
 cin >> age;
 cout << \"please enter your weight : \";
 cin >> weight;
 cout << \"please enter your midicholrean count : \";
 cin >> mcc;
 jedi_level = static_cast <double>(mcc * age) / (weight * weight);
 return jedi_level;
}
 int main()
 {
 double jedi_level;
 printMessage();//this function will print the welcome message
 jedi_level=jediLevel();//this method calculate jediLevel
 cout << \"Your Jedi Level is : \" << jedi_level;
 return 0;
 }

