I assume for simplicity that you are the only player of this
Solution
Option Base 1
 Dim c(10) As Variant
 Dim r(10) As Variant
 
 Dim x As Integer
 Dim m As Integer
 Dim n As Integer
 Dim num As Integer
 Dim totalnum As Single
 Dim totalnum1 As Single
 Dim player As Integer
 Dim t As Integer
 
 
 Private Sub Command2_Click()
 \'To move the chess pieces to the original position
 Image1(0).Move 10200, 5520
 Image1(1).Move 10200, 6480
 totalnum = 0
 totalnum1 = 0
 Label2.Caption = \"\"
 MMControl1.Command = \"close\"
 End Sub
 
 Private Sub Command3_Click()
 End
 End Sub
 
 Private Sub Form_Load()
 \' To assign the column and row coordinates to all the boxes
 
 c(1) = 600
 r(1) = 8200
 For i = 1 To 9
 c(i + 1) = c(i) + 800
 
 Next
 For j = 1 To 9
 r(j + 1) = r(j) - 800
 Next
 End Sub
 
 
 \'To initiate the rolling of dice
 Private Sub roll()
 x = x + 10
 Randomize Timer
 n = Int(1 + Rnd * 6)
 For i = 0 To 6
 Shape1(i).Visible = False
 Next
 If n = 1 Then
 Shape1(3).Visible = True
 Shape2.FillColor = &HC0C0C0
 
 End If
 If n = 2 Then
 Shape1(2).Visible = True
 Shape1(4).Visible = True
 Shape2.FillColor = &H8080FF
 End If
 If n = 3 Then
 Shape1(2).Visible = True
 Shape1(3).Visible = True
 Shape1(4).Visible = True
 Shape2.FillColor = &H80FF&
 End If
 If n = 4 Then
 Shape1(0).Visible = True
 Shape1(2).Visible = True
 Shape1(4).Visible = True
 Shape1(6).Visible = True
 Shape2.FillColor = &HFFFF00
 End If
 If n = 5 Then
 Shape1(0).Visible = True
 Shape1(2).Visible = True
 Shape1(3).Visible = True
 Shape1(4).Visible = True
 Shape1(6).Visible = True
 Shape2.FillColor = &HFFFF&
 End If
 If n = 6 Then
 Shape1(0).Visible = True
 Shape1(1).Visible = True
 Shape1(2).Visible = True
 Shape1(4).Visible = True
 Shape1(5).Visible = True
 Shape1(6).Visible = True
 Shape2.FillColor = &HFF00FF
 End If
 End Sub
 Private Sub Command1_Click(Index As Integer)
 \'To indentify which player click the roll dice command
 If Index = 0 Then
 player = 1
 End If
 If Index = 1 Then
 player = 2
 End If
 
 Timer1.Enabled = True
 x = 0
 End Sub
 
 Private Sub Timer1_Timer()
 If x < 100 Then
 Call roll
 Else
 Timer1.Enabled = False
 
 \'To check the number on the dice
 
 If Shape1(3).Visible = True Then
 num = 1
 End If
 
 If (Shape1(2).Visible = True) And (Shape1(4).Visible = True) Then
 num = 2
 End If
 
 If (Shape1(2).Visible = True) And (Shape1(3).Visible = True) And (Shape1(4).Visible = True) Then
 num = 3
 End If
 
 If (Shape1(0).Visible = True) And (Shape1(2).Visible = True) And (Shape1(4).Visible = True) And (Shape1(6).Visible = True) Then
 num = 4
 End If
 
 
 If (Shape1(0).Visible = True) And (Shape1(2).Visible = True) And (Shape1(3).Visible = True) And (Shape1(4).Visible = True) And (Shape1(6).Visible = True) Then
 num = 5
 End If
 
 
 If (Shape1(0).Visible = True) And (Shape1(1).Visible = True) And (Shape1(2).Visible = True) And (Shape1(4).Visible = True) And (Shape1(5).Visible = True) Then
 
 num = 6
 
 End If
 \'To move player 1 according to the total score of the dice
 
 \'Movement across colum1 to column 10 and row 1 to row 10
 
 If player = 1 Then
 
 totalnum = totalnum + num
 If totalnum < 11 Then
 Image1(0).Move c(totalnum), r(1)
 If totalnum = 10 Then
 Image1(0).Move c(8), r(3)
 totalnum = 28
 End If
 
 End If
 
 If totalnum > 10 And totalnum < 21 Then
 Image1(0).Move c(21 - totalnum), r(2)
 If totalnum = 17 Then
 Image1(0).Move c(4), r(4)
 totalnum = 37
 End If
 End If
 If totalnum > 20 And totalnum < 31 Then
 Image1(0).Move c(totalnum - 20), r(3)
 End If
 If totalnum > 30 And totalnum < 41 Then
 Image1(0).Move c(41 - totalnum), r(4)
 If totalnum = 34 Then
 Image1(0).Move c(5), r(2)
 totalnum = 16
 End If
 If totalnum = 31 Then
 Image1(0).Move c(10), r(7)
 totalnum = 70
 End If
 End If
 
 
 If totalnum > 40 And totalnum < 51 Then
 Image1(0).Move c(totalnum - 40), r(5)
 If totalnum = 45 Then
 Image1(0).Move c(4), r(9)
 totalnum = 84
 End If
 If totalnum = 44 Then
 Image1(0).Move c(1), r(3)
 totalnum = 21
 End If
 
 End If
 
 If totalnum > 50 And totalnum < 61 Then
 Image1(0).Move c(61 - totalnum), r(6)
 End If
 If totalnum > 60 And totalnum < 71 Then
 Image1(0).Move c(totalnum - 60), r(7)
 If totalnum = 68 Then
 Image1(0).Move c(8), r(5)
 totalnum = 48
 End If
 End If
 
 If totalnum > 70 And totalnum < 81 Then
 Image1(0).Move c(81 - totalnum), r(8)
 If totalnum = 79 Then
 Image1(0).Move c(2), r(6)
 totalnum = 59
 End If
 If totalnum = 78 Then
 Image1(0).Move c(4), r(10)
 totalnum = 97
 End If
 End If
 
 If totalnum > 80 And totalnum < 91 Then
 Image1(0).Move c(totalnum - 80), r(9)
 End If
 If totalnum > 90 And totalnum < 101 Then
 Image1(0).Move c(101 - totalnum), r(10)
 If totalnum = 95 Then
 Image1(0).Move c(8), r(8)
 totalnum = 73
 End If
 End If
 
 If totalnum > 100 Or totalnum = 100 Then
 Image1(0).Move c(1), r(10)
 End If
 
 End If
 
 \'To move player 2 according to the total score of the dice
 
 If player = 2 Then
 totalnum1 = totalnum1 + num
 If totalnum1 < 11 Then
 Image1(1).Move c(totalnum1), r(1)
 If totalnum1 = 10 Then
 Image1(1).Move c(8), r(3)
 totalnum1 = 28
 End If
 End If
 If totalnum1 > 10 And totalnum1 < 21 Then
 Image1(1).Move c(21 - totalnum1), r(2)
 If totalnum1 = 17 Then
 Image1(1).Move c(4), r(4)
 totalnum1 = 37
 End If
 End If
 If totalnum1 > 20 And totalnum1 < 31 Then
 Image1(1).Move c(totalnum1 - 20), r(3)
 End If
 If totalnum1 > 30 And totalnum1 < 41 Then
 Image1(1).Move c(41 - totalnum1), r(4)
 If totalnum1 = 34 Then
 Image1(1).Move c(5), r(2)
 totalnum1 = 16
 End If
 If totalnum1 = 31 Then
 Image1(1).Move c(10), r(7)
 totalnum1 = 70
 End If
 End If
 
 If totalnum1 > 40 And totalnum1 < 51 Then
 Image1(1).Move c(totalnum1 - 40), r(5)
 If totalnum1 = 45 Then
 Image1(1).Move c(4), r(9)
 totalnum1 = 84
 End If
 If totalnum1 = 44 Then
 Image1(1).Move c(1), r(3)
 totalnum1 = 21
 End If
 End If
 
 
 If totalnum1 > 50 And totalnum1 < 61 Then
 Image1(1).Move c(61 - totalnum1), r(6)
 End If
 If totalnum1 > 60 And totalnum1 < 71 Then
 Image1(1).Move c(totalnum1 - 60), r(7)
 If totalnum1 = 68 Then
 Image1(1).Move c(8), r(5)
 totalnum1 = 48
 End If
 End If
 If totalnum1 > 70 And totalnum1 < 81 Then
 Image1(1).Move c(81 - totalnum1), r(8)
 If totalnum1 = 79 Then
 Image1(1).Move c(2), r(6)
 totalnum1 = 59
 End If
 If totalnum1 = 78 Then
 Image1(1).Move c(4), r(10)
 totalnum1 = 97
 End If
 End If
 If totalnum1 > 80 And totalnum1 < 91 Then
 Image1(1).Move c(totalnum1 - 80), r(9)
 End If
 If totalnum1 > 90 And totalnum1 < 101 Then
 Image1(1).Move c(101 - totalnum1), r(10)
 If totalnum1 = 95 Then
 Image1(1).Move c(8), r(8)
 totalnum1 = 73
 End If
 End If
 If totalnum1 > 100 Or totalnum1 = 100 Then
 Image1(1).Move c(1), r(10)
 End If
 
 End If






