Q You are learning a new programming language one that you d

Q. You are learning a new programming language, one that you do not know at all. You will be using an editor. You do not need to refer to a specific editor while answering this question. How might guidelines and principles presented in Chapter 3 of textbook DESIGNING_THE_USER_INTERFACE be applied to the editor such that they help reduce errors you might make? Clearly specify your choices of guidelines, principles, and theories. Give a detailed description of how the editor would implement each you choose ?

Solution

Some basic rules we should follow always:

Q. You are learning a new programming language, one that you do not know at all. You will be using an editor. You do not need to refer to a specific editor whil

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