Write a WebGL program that displays a rotating pendulum.  The         pendulum bob is free to rotate through 360 degrees about an anchor          point at the center of the canvas.  The pendulum has the following          three components.           1)  The anchor point is a green square centered at the origin              (0,0) with point size = 5 pixels.          2)  The bob is a blue hexagon of radius r = 0.1.  Render this with             a triangle fan centered at the origin (along with a ModelView             matrix that translates and rotates).          3)  The bob is attached to the anchor point by a rigid red wire of             length l = 0.8.          Use global variables for the point size of the anchor, the radius         of the bob, the length of the wire, and the angular velocity of          rotation in degrees per second.  Set the initial angular velocity         to 45 and allow an interactive user to increase or decrease the         value in multiples of 10 degrees per second with button presses. 
  // Vertex shader program var VSHADER_SOURCE =   \'attribute vec4 a_Position;\ \' +   \'uniform mat4 u_ModelMatrix;\ \' +   \'void main() {\ \' +   \'  gl_Position = u_ModelMatrix * a_Position;\ \' +   \'}\ \';  // Fragment shader program var FSHADER_SOURCE =   \'void main() {\ \' +   \'  gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\ \' +   \'}\ \';  // Rotation angle (degrees/second) var ANGLE_STEP = 45.0;  function main() {   // Retrieve