This is a homework assignment that I have for my Java coding

This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my problem and then take my code and add the corrections to it and then display the complete code that works? I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES. I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!

I have asked this question 3 times and no one has done what I have requested. I don\'t want a different solution to my problem. It doesn\'t take a lot of work to search chegg and then copy and paste an answer from another question. I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!

Objective:

Write a game where you are an X trying to get an ice cream cone in a mine field

Before the game starts, a field of mines are created.

The board has to be first initialized

There mines occupy a tenth of the board (IE (BoardSize x BoardSize)/10 = the number of mines)

The mines are randomly placed on the board. If a space which is already occupied (either by the player, the ice cream cone, or another mine) is selected then another space must be selected until an empty space is found.

The player is placed at 0,0

The ice cream cone is placed at a random location on the board

At each turn, the player chooses to move in the X or Y direction by entering either -1, 0, or 1, where

-1 is going one space in the negative direction

1 is going one space in the positive direction (remember positive for Y is down)

0 is staying still

9 quits the game

Anything other than these values should prompt the player that they have inputted an invalid value and then not move in that direction (IE 0).

Before each turn the board is displayed indicating where the player (X) and the goal (^) are located. Unoccupied spaces and mines are denoted by and underscore (_). Remember mines need to be hidden so they are also underscores (_). The board is maximum 10 spaces long and wide.

Once the player reaches the ice cream cone the player wins

If the player lands on a space with a mine they are killed and the game is over

After the game is over, the player should be prompted whether or not they want to play again.

Example Dialog:

Welcome to Mine Walker. Get the ice cream cone and avoid the mines

X_________

__________

__________

__________

__________

__________

__________

__________

__________

_________^

Enter either a -1, 0, or 1 in the X or 9 to quit

1

Enter either a -1,0, or 1 in the Y

1

__________

_X________

__________

__________

__________

__________

__________

__________

__________

_________^

Enter either a -1, 0, or 1 in the X or 9 to quit

0

Enter either a -1,0, or 1 in the Y

1

__________

__________

_X________

__________

__________

__________

__________

__________

__________

_________^

Enter either a -1, 0, or 1 in the X or 9 to quit

-1

Enter either a -1,0, or 1 in the Y

1

Boom! Dead!

Would you like to play again?

This is the code I have so far. And it works fine. But when you land on a bomb or the ice cream and it ask you to play again, if you say yes then it doesn\'t reset the game board. Instead it just continues from where the \"X\" last was on the board. How can I reset the board at the end if the user wants to play again? Again can you add the changes that need to be made to my existing code and then give the answer with the complete code that works? I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES! I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES! I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!

import java.util.Random;
import java.util.Scanner;

public class MineWalker
{
//Setup enum, Scanner, and final variables
enum Spaces {Empty, Player, Mines, Ice_Cream, Walked_Path};
private static final int BOARD_SIZE = 10;
private static Scanner scanner = new Scanner(System.in);
  
public static void main(String[] args)
{
//Player\'s location
int pX = 0;
int pY = 0;
  
//Game intro
System.out.println(\"Welcome to Mine Walker. Get the ice cream cone and avoid the mines\");
  
int numberOfMoves = 0;
//Setup board for the game
Spaces[][] board = new Spaces[BOARD_SIZE][BOARD_SIZE];
  
//Location of the ice cream
Random r = new Random();
int gX = r.nextInt(BOARD_SIZE);
int gY = r.nextInt(BOARD_SIZE);
  
//Initialize the game board
for (int y = 0; y < board.length; y++)
{
for(int x = 0; x < board[y].length; x++)
{
board[x][y] = Spaces.Empty;
}
}
  
board[pX][pY] = Spaces.Player;
board[gX][gY] = Spaces.Ice_Cream;
  
int mineMax = 10;
int mineCount = 0;
//Place mines on the board
do
{
int x = r.nextInt(BOARD_SIZE - 1) + 1; //Makes sure mine isn\'t 0,0
int y = r.nextInt(BOARD_SIZE - 1) + 1;
  
if(board[x][y] == Spaces.Empty)
{
board[x][y] = Spaces.Mines;
mineCount++;
}
}while(mineMax > mineCount);   
  
boolean gameOver = false;
while(gameOver == false)
{
for(int y = 0; y < board.length; y++)
{
for(int x = 0; x < board[y].length; x++)
{
switch(board[x][y])
{
case Empty:
System.out.print(\"_\");
break;
case Player:
System.out.print(\"X\");
break;
case Walked_Path:
System.out.print(\"#\");
break;
case Ice_Cream:
System.out.print(\"^\");
break;
case Mines:
System.out.print(\"o\");
break;
default:
System.out.print(\"?\");
break;
}
}
System.out.println(\" \");
}

//The player moves
System.out.println(\"Enter either a -1, 0, or 1 in the X direction or 9 to quit\");
//Movement in the X direction
int dX = scanner.nextInt();
//Or quit
if(dX == 9)
{
System.out.println(\"Game over\");
break;
}

System.out.println(\"Enter either a -1, 0, or 1 in the Y direction\");
//Movement in the Y direction
int dY = scanner.nextInt();

//Checks to see if the movement is valid
if(dX < -1 || dX > 1)
{
System.out.println(\"Invalid input X\");
dX = 0;
}
if(dY < -1 || dY > 1)
{
System.out.println(\"Invalid input Y\");
dY = 0;
}

//Sets the player position to a walked path
board[pX][pY] = Spaces.Walked_Path;
//Moves the player
pY += dX;
pX += dY;

//Makes sure everything is still in bounds
if(pX < 0)
{
pX = 0;
}
else if(pX > BOARD_SIZE - 1)
{
pX = BOARD_SIZE - 1;
}

if(pY < 0)
{
pY = 0;
}
else if(pY > BOARD_SIZE - 1)
{
pY = BOARD_SIZE - 1;
}
  
//Losing condition
if(board[pX][pY] == Spaces.Mines)
{
System.out.println(\"Boom! Dead!\");
gameOver = true;
System.out.println(\"Would you like to play again? Yes or No\");
String playAgain = scanner.next();
  
if(playAgain.equals(\"yes\"))
{
gameOver = false;
}
else if(playAgain.equals(\"no\"))
{
System.out.println(\"Thanks for playing!\");
gameOver = true;
}
}

//Winning condition
if(board[pX][pY] == Spaces.Ice_Cream)
{
System.out.println(\"You made it to the ice cream cone!\");
gameOver = true;
System.out.println(\"Would you like to play again? Yes or No\");
String playAgain = scanner.next();
  
if(playAgain.equals(\"yes\"))
{
gameOver = false;
}
else if(playAgain.equals(\"no\"))
{
System.out.println(\"Thanks for playing!\");
gameOver = true;
}
}
board[pX][pY] = Spaces.Player;
numberOfMoves++;
}
}
}

Please don\'t just answer with different code. Use my existing code and fix my problem.

I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!I REPEAT CAN YOU LOCATE WHY MY CODE ISN\'T WORKING AND THEN USE MY CODE AND ADD THE CHANGES!

Solution

I have found few problem. the mines are not hidden in the board. some where your comparison of bool values are not standard. I have corrected all those stuff. Now the code works fine.

package chegg;

import java.util.Random;
import java.util.Scanner;

public class MineWalker {
   // Setup enum, Scanner, and final variables
   enum Spaces {
       Empty, Player, Mines, Ice_Cream, Walked_Path
   };

   private static final int BOARD_SIZE = 10;
   private static Scanner scanner = new Scanner(System.in);

   public static void main(String[] args) {
       // Player\'s location
       int pX = 0;
       int pY = 0;
       boolean freshGame = false;
       // Game intro
       System.out.println(\"Welcome to Mine Walker. Get the ice cream cone and avoid the mines\");

       int numberOfMoves = 0;
       // Setup board for the game
       Spaces[][] board = new Spaces[BOARD_SIZE][BOARD_SIZE];

       // Location of the ice cream
       Random r = new Random();
       int gX = r.nextInt(BOARD_SIZE);
       int gY = r.nextInt(BOARD_SIZE);

       // Initialize the game board
       for (int y = 0; y < board.length; y++) {
           for (int x = 0; x < board[y].length; x++) {
               board[x][y] = Spaces.Empty;
               // System.out.println(\"Empty space\"+Spaces.Empty);
           }
       }

       board[pX][pY] = Spaces.Player;
       board[gX][gY] = Spaces.Ice_Cream;

       int mineMax = 10;
       int mineCount = 0;
       // Place mines on the board
       do {
           int x = r.nextInt(BOARD_SIZE - 1) + 1; // Makes sure mine isn\'t 0,0
           int y = r.nextInt(BOARD_SIZE - 1) + 1;

           if (board[x][y].equals(Spaces.Empty)) // change
           {
               board[x][y] = Spaces.Mines;
               mineCount++;
           }
       } while (mineMax > mineCount);

       boolean gameOver = false;
      
       while (!gameOver) {
          
           freshGame=false;
           for (int y = 0; y < board.length; y++) {
               for (int x = 0; x < board[y].length; x++) {
                   switch (board[x][y]) {
                   case Empty:
                       System.out.print(\"_\");
                       break;
                   case Player:
                       System.out.print(\"X\");
                       break;
                   case Walked_Path:
                       System.out.print(\"#\");
                       break;
                   case Ice_Cream:
                       System.out.print(\"^\");
                       break;
                   case Mines:
                       System.out.print(\"_\");
                       break;
                   default:
                       System.out.print(\"?\");
                       break;
                   }
               }
               System.out.println(\" \");
           }
           // The player moves
           System.out.println(\"Enter either a -1, 0, or 1 in the X direction or 9 to quit\");
           // Movement in the X direction
           int dX = scanner.nextInt();
           // Or quit
           if (dX == 9) {
               System.out.println(\"Game over\");
               break;
           }
           System.out.println(\"Enter either a -1, 0, or 1 in the Y direction\");
           // Movement in the Y direction
           int dY = scanner.nextInt();
           // Checks to see if the movement is valid
           if (dX < -1 || dX > 1) {
               System.out.println(\"Invalid input X\");
               dX = 0;
           }
           if (dY < -1 || dY > 1) {
               System.out.println(\"Invalid input Y\");
               dY = 0;
           }
           // Sets the player position to a walked path
           board[pX][pY] = Spaces.Walked_Path;
           // Moves the player
           pY += dX; // change
           pX += dY; // change
           // Makes sure everything is still in bounds
           if (pX < 0) {
               pX = 0;
           } else if (pX > BOARD_SIZE - 1) {
               pX = BOARD_SIZE - 1;
           }
           if (pY < 0) {
               pY = 0;
           } else if (pY > BOARD_SIZE - 1) {
               pY = BOARD_SIZE - 1;
           }

           // Losing condition
           if (board[pX][pY] == Spaces.Mines) {
               System.out.println(\"Boom! Dead!\");
               gameOver = true;
               System.out.println(\"Would you like to play again? Yes or No\");
               String playAgain = scanner.next();

               if (playAgain.equals(\"yes\")) {
                   gameOver = false;
               } else if (playAgain.equals(\"no\")) {
                   System.out.println(\"Thanks for playing!\");
                   gameOver = true;
               }
           }
           // Winning condition
           if (board[pX][pY] == Spaces.Ice_Cream) {
               System.out.println(\"You made it to the ice cream cone!\");
               gameOver = true;
               System.out.println(\"Would you like to play again? Yes or No\");
               String playAgain = scanner.next();

               if (playAgain.equals(\"yes\")) {
                   gameOver = false;

               } else {
                   System.out.println(\"Thanks for playing!\");
                   gameOver = true;
               }
           }
           board[pX][pY] = Spaces.Player;
           numberOfMoves++;
       }
   }
}

This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl
This is a homework assignment that I have for my Java coding class. I have completed most of the assignment, but I am having some issue. Could you find my probl

Get Help Now

Submit a Take Down Notice

Tutor
Tutor: Dr Jack
Most rated tutor on our site