Hello Im needing help with my C code Im using C Visual Studi

Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to make a move on this Tic-Tac-Toe code.. Below is the full code, I have highlited the MakeComputerMove method. I dont know why it\'s not displaying when I run my application. If someone could please help me fix this problem with my original code I\'d appreciate it, thank you. Can you please test the code before posting and please read what im needing help with. Please just dont copy and paste a totally different code, thank you.

namespace TicTacToe
{
    public partial class TTTForm : Form
    {
        public TTTForm()
        {
            InitializeComponent();
        }

        const string USER_SYMBOL = \"X\";
        const string COMPUTER_SYMBOL = \"O\";
        const string EMPTY = \"\";

        const int SIZE = 5;

        // constants for the 2 diagonals
        const int TOP_LEFT_TO_BOTTOM_RIGHT = 1;
        const int TOP_RIGHT_TO_BOTTOM_LEFT = 2;

        // constants for IsWinner
        const int NONE = -1;
        const int ROW = 1;
        const int COLUMN = 2;
        const int DIAGONAL = 3;

        // This method takes a row and column as parameters and
        // returns a reference to a label on the form in that position
        private Label GetSquare(int row, int column)
        {
            int labelNumber = row * SIZE + column + 1;
            return (Label)(this.Controls[\"label\" + labelNumber.ToString()]);
        }

        // This method does the \"reverse\" process of GetSquare
        // It takes a label on the form as it\'s parameter and
        // returns the row and column of that square as output parameters
        private void GetRowAndColumn(Label l, out int row, out int column)
        {
            int position = int.Parse(l.Name.Substring(5));
            row = (position - 1) / SIZE;
            column = (position - 1) % SIZE;
        }

        // This method takes a row (in the range of 0 - 4) and returns true if
        // the row on the form contains 5 Xs or 5 Os.
        // Use it as a model for writing IsColumnWinner
        private bool IsRowWinner(int row)
        {
            Label square = GetSquare(row, 0);
            string symbol = square.Text;
            for (int col = 1; col < SIZE; col++)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }

        //* TODO: finish all of these that return true
        private bool IsAnyRowWinner()
        {
            //UPDATED CODE
            for (int row = 1; row < SIZE; row++)
            {
                if (IsRowWinner(row))
                {
                    return true;
                }
            }
            return false;
        }

        private bool IsColumnWinner(int col)
        {
            //UPDATED CODE
            Label square = GetSquare(0, col);
            string symbol = square.Text;
            for (int row = 1; row < SIZE; row++)
            {
                square = GetSquare(col, row);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsAnyColumnWinner()
        {
            //UPDATED CODE
            for (int col = 1; col < SIZE; col++)
            {
                if (IsColumnWinner(col))
                {
                    return true;
                }
            }
            return false;
        }
        private bool IsDiagonal1Winner()
        {
            //UPDATED CODE
            Label square = GetSquare((SIZE - 1), 0);
            string symbol = square.Text;

            for (int diag = 1; diag < SIZE; diag++)
            {
                square = GetSquare(diag, diag);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsDiagonal2Winner()
        {
            //Original code inputed with form
            Label square = GetSquare(0, (SIZE - 1));
            string symbol = square.Text;
            for (int row = 1, col = SIZE - 2; row < SIZE; row++, col--)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }

        private bool IsAnyDiagonalWinner()
        {
            //UPDATED CODE
            Label square = GetSquare(0, (SIZE - 1));
            string symbol = square.Text;
            for (int row = 1, col = SIZE - 2; row < SIZE; row++, col--)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsFull()
        {
          
            return true;
        }

        // This method determines if any row, column or diagonal on the board is a winner.
        // It returns true or false and the output parameters will contain appropriate values
        // when the method returns true. See constant definitions at top of form.
        private bool IsWinner(out int whichDimension, out int whichOne)
        {
            // rows
            for (int row = 0; row < SIZE; row++)
            {
                if (IsRowWinner(row))
                {
                    whichDimension = ROW;
                    whichOne = row;
                    return true;
                }
            }
            // columns
            for (int column = 0; column < SIZE; column++)
            {
                if (IsColumnWinner(column))
                {
                    whichDimension = COLUMN;
                    whichOne = column;
                    return true;
                }
            }
            // diagonals
            if (IsDiagonal1Winner())
            {
                whichDimension = DIAGONAL;
                whichOne = TOP_LEFT_TO_BOTTOM_RIGHT;
                return true;
            }
            if (IsDiagonal2Winner())
            {
                whichDimension = DIAGONAL;
                whichOne = TOP_RIGHT_TO_BOTTOM_LEFT;
                return true;
            }
            whichDimension = NONE;
            whichOne = NONE;
            return false;
        }

        // I wrote this method to show you how to call IsWinner
        private bool IsTie()
        {
            int winningDimension, winningValue;
            return (IsFull() && !IsWinner(out winningDimension, out winningValue));
        }

        // This method takes an integer in the range 0 - 4 that represents a column
        // as it\'s parameter and changes the font color of that cell to red.
        private void HighlightColumn(int col)
        {
            for (int row = 0; row < SIZE; row++)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        // This method changes the font color of the top right to bottom left diagonal to red
        // I did this diagonal because it\'s harder than the other one
        private void HighlightDiagonal2()
        {
            for (int row = 0, col = SIZE - 1; row < SIZE; row++, col--)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        // This method will highlight either diagonal, depending on the parameter that you pass
        private void HighlightDiagonal(int whichDiagonal)
        {
            if (whichDiagonal == TOP_LEFT_TO_BOTTOM_RIGHT)
                HighlightDiagonal1();
            else
                HighlightDiagonal2();

        }

        //* TODO: finish these 2
        private void HighlightRow(int row)
        {
            //UPDATED CODE 1
            for (int col = 0; col < SIZE; col++)

            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        private void HighlightDiagonal1()
        {
            //UPDATED CODE 2
            for (int row = SIZE - 1, col = 0; row < SIZE; row++, col--)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        //* TODO: finish this
        private void HighlightWinner(string player, int winningDimension, int winningValue)
        {
            switch (winningDimension)
            {
                //UPDATED CODE
                case ROW:
                    HighlightRow(winningValue);
                    resultLabel.Text = (player + \" wins!\");

                    break;
                //UPDATED CODE
                case COLUMN:
                    HighlightColumn(winningValue);
                    resultLabel.Text = (player + \" wins!\");

                    break;
                case DIAGONAL:
                    HighlightDiagonal(winningValue);
                    resultLabel.Text = (player + \" wins!\");
                    break;
            }
        }

        //* TODO: finish these 2
        private void ResetSquares()
        {
            //UPDATED CODE
            for (int row = 0; row < SIZE; row++)
            {
                for (int col = 0; col < SIZE; col++)
                {
                    Label square = GetSquare(row, col);
                    square.Text = EMPTY;
                    square.ForeColor = Color.Black;
                }
            }
            }

       //This is where i need help, I wrote the method but whenever i run the application the computer doesnt make a move.

       private void MakeComputerMove()
        {
            Random gen = new Random();
            int row;
            int column;
            Label square;
            do
            {
                row = gen.Next(0, SIZE);
                column = gen.Next(0, SIZE);
                square = GetSquare(row, column);

            } while (square.Text != EMPTY);
            square.Text = COMPUTER_SYMBOL;
            DisableSquare(square);
        }

        // Setting the enabled property changes the look and feel of the cell.
        // Instead, this code removes the event handler from each square.
        // Use it when someone wins or the board is full to prevent clicking a square.
        private void DisableAllSquares()
        {
            for (int row = 0; row < SIZE; row++)
            {
                for (int col = 0; col < SIZE; col++)
                {
                    Label square = GetSquare(row, col);
                    DisableSquare(square);
                }
            }
        }

        // Inside the click event handler you have a reference to the label that was clicked
        // Use this method (and pass that label as a parameter) to disable just that one square
        private void DisableSquare(Label square)
        {
            square.Click -= new System.EventHandler(this.label_Click);
        }

        // You\'ll need this method to allow the user to start a new game
        private void EnableAllSquares()
        {
            for (int row = 0; row < SIZE; row++)
            {
                for (int col = 0; col < SIZE; col++)
                {
                    Label square = GetSquare(row, col);
                    square.Click += new System.EventHandler(this.label_Click);
                }
            }
        }

        //* TODO: finish the event handlers
        private void label_Click(object sender, EventArgs e)
        {
            //UPDATED CODE
            int winningDimension = NONE;
            int winningValue = NONE;

            Label clickedLabel = (Label)sender;
            clickedLabel.Text = USER_SYMBOL;
            DisableSquare(clickedLabel);
            if (IsWinner(out winningDimension, out winningValue))
            {
                HighlightWinner(\"The User\", winningDimension, winningValue);

            }


        }
        private void button1_Click(object sender, EventArgs e)
        {
          
        }

        private void button2_Click(object sender, EventArgs e)
        {
            this.Close();
        }
    }
}

Solution

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace TicTacToe

{

public partial class Form1 : Form

{

    //Variable to store player, 0 is X, 1 is O.

    int counter = 0;

    public Form1()

    {

        InitializeComponent();

    }

    private void button1_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if(counter == 0)

        {

            button1.Text = \"X\";

            counter++;

        }else if(counter == 1)

        {

            button1.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button1.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button2_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button2.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button2.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button2.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button3_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button3.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

      {

            button3.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button3.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button4_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button4.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button4.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button4.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button5_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button5.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button5.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button5.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button6_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button6.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button6.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button6.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button7_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button7.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button7.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button7.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button8_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button8.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

      {

            button8.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button8.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button9_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button9.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button9.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button9.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    void check()

    {

        //Check if tie

        if (button1.Text != \"\" && button2.Text != \"\" && button3.Text != \"\" &&

            button4.Text != \"\" && button5.Text != \"\" && button6.Text != \"\" &&

            button7.Text != \"\" && button8.Text != \"\" && button9.Text != \"\")

        {

            textBox1.Text = \"Tied\";

        }

        //Check diagonal for X

        if (button1.Text == \"X\" && button5.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

       if(button3.Text == \"X\" && button5.Text == \"X\" && button7.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check rows for X

        if(button1.Text == \"X\" && button2.Text == \"X\" && button3.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button4.Text == \"X\" && button5.Text == \"X\" && button6.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button7.Text == \"X\" && button8.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check columns for X

        if(button1.Text == \"X\" && button4.Text == \"X\" && button7.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button2.Text == \"X\" && button5.Text == \"X\" && button8.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"X\" && button6.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

           button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check diagonal for O

        if (button1.Text == \"O\" && button5.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"O\" && button5.Text == \"O\" && button7.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check rows for O

        if (button1.Text == \"O\" && button2.Text == \"O\" && button3.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button4.Text == \"O\" && button5.Text == \"O\" && button6.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

       }

        if (button7.Text == \"O\" && button8.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check columns for O

      if (button1.Text == \"O\" && button4.Text == \"O\" && button7.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button2.Text == \"O\" && button5.Text == \"O\" && button8.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"O\" && button6.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

    }

    private void button10_Click(object sender, EventArgs e)

    {

        button1.Text = \"\";

        button1.Enabled = true;

        button2.Text = \"\";

        button2.Enabled = true;

        button3.Text = \"\";

        button3.Enabled = true;

        button4.Text = \"\";

        button4.Enabled = true;

        button5.Text = \"\";

        button5.Enabled = true;

        button6.Text = \"\";

        button6.Enabled = true;

        button7.Text = \"\";

        button7.Enabled = true;

        button8.Text = \"\";

        button8.Enabled = true;

        button9.Text = \"\";

        button9.Enabled = true;

        textBox1.Text = \"\";

        counter = 0;

    }

}

}

Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m
Hello, Im needing help with my C# code. I\'m using C# Visual Studio 2015 Windows Form. I have wrote the code but im having a hard time getting the computer to m

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