Hello I need help finishing the code for this Tic Tac Toe pr

Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \"Reseting the Squares\", and also \"Making the Computer Move using a random number generator. The areas i need help in are in BOLD. Once again this is for C# Visual Studio 2015 Windows Form, thank you

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace TicTacToe
{
    public partial class TTTForm : Form
    {
        public TTTForm()
        {
            InitializeComponent();
        }

        const string USER_SYMBOL = \"X\";
        const string COMPUTER_SYMBOL = \"O\";
        const string EMPTY = \"\";

        const int SIZE = 5;

        // constants for the 2 diagonals
        const int TOP_LEFT_TO_BOTTOM_RIGHT = 1;
        const int TOP_RIGHT_TO_BOTTOM_LEFT = 2;

        // constants for IsWinner
        const int NONE = -1;
        const int ROW = 1;
        const int COLUMN = 2;
        const int DIAGONAL = 3;

        // This method takes a row and column as parameters and
        // returns a reference to a label on the form in that position
        private Label GetSquare(int row, int column)
        {
            int labelNumber = row * SIZE + column + 1;
            return (Label)(this.Controls[\"label\" + labelNumber.ToString()]);
        }

        // This method does the \"reverse\" process of GetSquare
        // It takes a label on the form as it\'s parameter and
        // returns the row and column of that square as output parameters
        private void GetRowAndColumn(Label l, out int row, out int column)
        {
            int position = int.Parse(l.Name.Substring(5));
            row = (position - 1) / SIZE;
            column = (position - 1) % SIZE;
        }

        // This method takes a row (in the range of 0 - 4) and returns true if
        // the row on the form contains 5 Xs or 5 Os.
        // Use it as a model for writing IsColumnWinner
        private bool IsRowWinner(int row)
        {
            Label square = GetSquare(row, 0);
            string symbol = square.Text;
            for (int col = 1; col < SIZE; col++)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }

        //* TODO: finish all of these that return true
        private bool IsAnyRowWinner()
        {
            //UPDATED CODE
            for (int row = 1; row < SIZE; row++)
            {
                if (IsRowWinner(row))
                {
                    return true;
                }
            }
            return false;
        }

        private bool IsColumnWinner(int col)
        {
            //UPDATED CODE
            Label square = GetSquare(0, col);
            string symbol = square.Text;
            for (int row = 1; row < SIZE; row++)
            {
                square = GetSquare(col, row);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsAnyColumnWinner()
        {
            //UPDATED CODE
            for (int col = 1; col < SIZE; col++)
            {
                if (IsColumnWinner(col))
                {
                    return true;
                }
            }
            return false;
        }
        private bool IsDiagonal1Winner()
        {
            //UPDATED CODE
            Label square = GetSquare((SIZE - 1), 0);
            string symbol = square.Text;

            for (int diag = 1; diag < SIZE; diag++)
            {
                square = GetSquare(diag, diag);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsDiagonal2Winner()
        {
            //Original code inputed with form
            Label square = GetSquare(0, (SIZE - 1));
            string symbol = square.Text;
            for (int row = 1, col = SIZE - 2; row < SIZE; row++, col--)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }

        private bool IsAnyDiagonalWinner()
        {
            //UPDATED CODE
            Label square = GetSquare(0, (SIZE - 1));
            string symbol = square.Text;
            for (int row = 1, col = SIZE - 2; row < SIZE; row++, col--)
            {
                square = GetSquare(row, col);
                if (symbol == EMPTY || square.Text != symbol)
                    return false;
            }
            return true;
        }
        private bool IsFull()
        {
            return true;
        }

        // This method determines if any row, column or diagonal on the board is a winner.
        // It returns true or false and the output parameters will contain appropriate values
        // when the method returns true. See constant definitions at top of form.
        private bool IsWinner(out int whichDimension, out int whichOne)
        {
            // rows
            for (int row = 0; row < SIZE; row++)
            {
                if (IsRowWinner(row))
                {
                    whichDimension = ROW;
                    whichOne = row;
                    return true;
                }
            }
            // columns
            for (int column = 0; column < SIZE; column++)
            {
                if (IsColumnWinner(column))
                {
                    whichDimension = COLUMN;
                    whichOne = column;
                    return true;
                }
            }
            // diagonals
            if (IsDiagonal1Winner())
            {
                whichDimension = DIAGONAL;
                whichOne = TOP_LEFT_TO_BOTTOM_RIGHT;
                return true;
            }
            if (IsDiagonal2Winner())
            {
                whichDimension = DIAGONAL;
                whichOne = TOP_RIGHT_TO_BOTTOM_LEFT;
                return true;
            }
            whichDimension = NONE;
            whichOne = NONE;
            return false;
        }

        // I wrote this method to show you how to call IsWinner
        private bool IsTie()
        {
            int winningDimension, winningValue;
            return (IsFull() && !IsWinner(out winningDimension, out winningValue));
        }

        // This method takes an integer in the range 0 - 4 that represents a column
        // as it\'s parameter and changes the font color of that cell to red.
        private void HighlightColumn(int col)
        {
            for (int row = 0; row < SIZE; row++)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        // This method changes the font color of the top right to bottom left diagonal to red
        // I did this diagonal because it\'s harder than the other one
        private void HighlightDiagonal2()
        {
            for (int row = 0, col = SIZE - 1; row < SIZE; row++, col--)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        // This method will highlight either diagonal, depending on the parameter that you pass
        private void HighlightDiagonal(int whichDiagonal)
        {
            if (whichDiagonal == TOP_LEFT_TO_BOTTOM_RIGHT)
                HighlightDiagonal1();
            else
                HighlightDiagonal2();

        }

        //* TODO: finish these 2
        private void HighlightRow(int row)
        {
            //UPDATED CODE 1
            for (int col = 0; col < SIZE; col++)

            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        private void HighlightDiagonal1()
        {
            //UPDATED CODE 2
            for (int row = SIZE - 1, col = 0; row < SIZE; row++, col--)
            {
                Label square = GetSquare(row, col);
                square.Enabled = true;
                square.ForeColor = Color.Red;
            }
        }

        //* TODO: finish this
        private void HighlightWinner(string player, int winningDimension, int winningValue)
        {
            switch (winningDimension)
            {
                //UPDATED CODE
                case ROW:
                    HighlightRow(winningValue);
                    resultLabel.Text = (player + \" wins!\");

                    break;
                //UPDATED CODE
                case COLUMN:
                    HighlightColumn(winningValue);
                    resultLabel.Text = (player + \" wins!\");

                    break;
                case DIAGONAL:
                    HighlightDiagonal(winningValue);
                    resultLabel.Text = (player + \" wins!\");
                    break;
            }
        }

        //* TODO: finish these 2
        private void ResetSquares()
        {

//This is where im needing help witht he code to reset the squares
        }

        private void MakeComputerMove()
        {

//This is where im needing the code to make computer move using a random number generator
        }

        // Setting the enabled property changes the look and feel of the cell.
        // Instead, this code removes the event handler from each square.
        // Use it when someone wins or the board is full to prevent clicking a square.
        private void DisableAllSquares()
        {
            for (int row = 0; row < SIZE; row++)
            {
                for (int col = 0; col < SIZE; col++)
                {
                    Label square = GetSquare(row, col);
                    DisableSquare(square);
                }
            }
        }

        // Inside the click event handler you have a reference to the label that was clicked
        // Use this method (and pass that label as a parameter) to disable just that one square
        private void DisableSquare(Label square)
        {
            square.Click -= new System.EventHandler(this.label_Click);
        }

        // You\'ll need this method to allow the user to start a new game
        private void EnableAllSquares()
        {
            for (int row = 0; row < SIZE; row++)
            {
                for (int col = 0; col < SIZE; col++)
                {
                    Label square = GetSquare(row, col);
                    square.Click += new System.EventHandler(this.label_Click);
                }
            }
        }

        //* TODO: finish the event handlers
        private void label_Click(object sender, EventArgs e)
        {
            //UPDATED CODE
            int winningDimension = NONE;
            int winningValue = NONE;

            Label clickedLabel = (Label)sender;
            clickedLabel.Text = USER_SYMBOL;
            DisableSquare(clickedLabel);
            if (IsWinner(out winningDimension, out winningValue))
            {
                HighlightWinner(\"The User\", winningDimension, winningValue);

            }


        }
        private void button1_Click(object sender, EventArgs e)
        {
        }

        private void button2_Click(object sender, EventArgs e)
        {
            this.Close();
        }
    }
}

Solution

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace TicTacToe

{

public partial class Form1 : Form

{

    //Variable to store player, 0 is X, 1 is O.

    int counter = 0;

    public Form1()

    {

        InitializeComponent();

    }

    private void button1_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if(counter == 0)

        {

            button1.Text = \"X\";

            counter++;

        }else if(counter == 1)

        {

            button1.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button1.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button2_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button2.Text = \"X\";

           counter++;

        }

        else if (counter == 1)

        {

            button2.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button2.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button3_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button3.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button3.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button3.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button4_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button4.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button4.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button4.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button5_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button5.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button5.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button5.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button6_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button6.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button6.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button6.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button7_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button7.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button7.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button7.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button8_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button8.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button8.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button8.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    private void button9_Click(object sender, EventArgs e)

    {

        //Check who\'s turn it is

        if (counter == 0)

        {

            button9.Text = \"X\";

            counter++;

        }

        else if (counter == 1)

        {

            button9.Text = \"O\";

            counter--;

        }

        //Disable button so it cannot be changed

        button9.Enabled = false;

        //Check if anyone won, lose, tie

        check();

    }

    void check()

    {

        //Check if tie

        if (button1.Text != \"\" && button2.Text != \"\" && button3.Text != \"\" &&

            button4.Text != \"\" && button5.Text != \"\" && button6.Text != \"\" &&

            button7.Text != \"\" && button8.Text != \"\" && button9.Text != \"\")

        {

            textBox1.Text = \"Tied\";

        }

        //Check diagonal for X

        if (button1.Text == \"X\" && button5.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if(button3.Text == \"X\" && button5.Text == \"X\" && button7.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check rows for X

        if(button1.Text == \"X\" && button2.Text == \"X\" && button3.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button4.Text == \"X\" && button5.Text == \"X\" && button6.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button7.Text == \"X\" && button8.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check columns for X

        if(button1.Text == \"X\" && button4.Text == \"X\" && button7.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

           button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button2.Text == \"X\" && button5.Text == \"X\" && button8.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"X\" && button6.Text == \"X\" && button9.Text == \"X\")

        {

            textBox1.Text = \"Player X wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

       }

        //Check diagonal for O

        if (button1.Text == \"O\" && button5.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"O\" && button5.Text == \"O\" && button7.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

           button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check rows for O

        if (button1.Text == \"O\" && button2.Text == \"O\" && button3.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button4.Text == \"O\" && button5.Text == \"O\" && button6.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button7.Text == \"O\" && button8.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        //Check columns for O

        if (button1.Text == \"O\" && button4.Text == \"O\" && button7.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button2.Text == \"O\" && button5.Text == \"O\" && button8.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

        if (button3.Text == \"O\" && button6.Text == \"O\" && button9.Text == \"O\")

        {

            textBox1.Text = \"Player O wins\";

            button1.Enabled = false;

            button2.Enabled = false;

            button3.Enabled = false;

            button4.Enabled = false;

            button5.Enabled = false;

            button6.Enabled = false;

            button7.Enabled = false;

            button8.Enabled = false;

            button9.Enabled = false;

        }

    }

    private void button10_Click(object sender, EventArgs e)

    {

        button1.Text = \"\";

        button1.Enabled = true;

        button2.Text = \"\";

        button2.Enabled = true;

        button3.Text = \"\";

        button3.Enabled = true;

        button4.Text = \"\";

        button4.Enabled = true;

        button5.Text = \"\";

        button5.Enabled = true;

        button6.Text = \"\";

        button6.Enabled = true;

        button7.Text = \"\";

        button7.Enabled = true;

        button8.Text = \"\";

        button8.Enabled = true;

        button9.Text = \"\";

        button9.Enabled = true;

        textBox1.Text = \"\";

        counter = 0;

    }

}

}

Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \
Hello I need help finishing the code for this Tic Tac Toe problem. I\'m using C# Visual Studio 2015 windows form. I need help in \

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