I am doing in eclipse can you send me the code Thank You Fin


I am doing in eclipse can you send me the code
Thank You

Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-bry-3 two-dimensional array Use an enum type to represent the value in each cel ot the array. The enam constands shoudbe named x, O, and EnMPTY tar a position that does not contain an K or an O1. The coistructor shold inrialze the boad elerments to EMPTY. Alaw twn human players, Wherever the frst player movss place an x in the specited squere, and place an O wherever the secoand player moves. Each mowe must be to an empty square Alter each move, datemine whether the game has been wor and whether it\'s a crew it you teel ambitics, modity your program so that the computer makes the moves for one of the playars. Also, alow the player to specty whether he or she wants to go frst or second you to wnte a program to plry Tic-Tac-Toe The

Solution

import java.util.Scanner; //** import package**//

public Class TicTacToe Game
{

private enum Tile
{
X, O, EMPTY;
}
public static void main(String[] args)
{

//** initializing 2 dimensional array of enum type **//
Tile[][] board = new Tile[3][3];
for (int m=0; m<board.length; m++)
for (int n=0; n<board.length; n++)
board[m][n] = Tile.EMPTY;

//**print an empty board as a 2imensionald array,each tile set as \"EMPTY\" **//
printBoard(board);
int row, column;
int countEmpty=0;

//**countEmpty count, if it is lessthan 1,board is full and game is over **//
for (int m=0; m<board.length; m++)
for (int n=0; n<board.length; n++)
if (board[m][n] == Tile.EMPTY)
countEmpty++;

while (countEmpty > 0)
{

//**Player O enters the row **//
System.out.println(\"Player O\'s turn.\");
System.out.println(\"Player O: Enter row (0, 1, or 2):\");
Scanner stdin1 = new Scanner(System.in);
row = stdin1.nextInt();

//**Player O enters the column**//
System.out.println(\"Player O: Enter columnumn (0, 1, or 2):\");
Scanner stdin2 = new Scanner(System.in);
column = stdin2.nextInt();
//**If tile is empty, it is valid move, and \'O\' is placed on the spot**//
if (board[row][column] == Tile.EMPTY)
{
board[row][column] = Tile.O;
//** MOVE FOR O ***** **//
printOBoard(board, row, column);
checkWin(board);
if (checkWin(board) == 2)
;
else
break;


}
//**If tile is not empty, it is not a valid move and Player O is prompted to try again.**//
else
{
System.out.println(\"Space already occupied. Please choose another.\");
System.out.println(\"Player O\'s turn.\");
//** Player 0 enters the row coordinate **//
System.out.println(\"Player O: Enter row (0, 1, or 2):\");
stdin1 = new Scanner(System.in);
row = stdin1.nextInt();

//**Player O enters the columnumn**//
System.out.println(\"Player O: Enter columnumn (0, 1, or 2):\");
stdin2 = new Scanner(System.in);
column = stdin2.nextInt();
//** ERROR MOVE FOR O********* **//
board[row][column] = Tile.O;
printOBoard(board, row, column);

checkWin(board);
if (checkWin(board) == 2)
;
else
break;
}

//** Player X enters row **//
System.out.println(\"Player X\'s turn.\");
System.out.println(\"Player X: Enter row (0, 1, or 2):\");
Scanner stdin3 = new Scanner(System.in);
row = stdin3.nextInt();

//** Player X enters columnumn**//
System.out.println(\"Player X: Enter columnumn (0, 1, or 2):\");
Scanner stdin4 = new Scanner(System.in);
column = stdin4.nextInt();

if (board[row][column] == Tile.EMPTY)
{
board[row][column] = Tile.X;
printXBoard(board, row, column);
//** MOVE FOR X ***** **//
checkWin(board);
if (checkWin(board) == 2)
;
else
break;
}

else
{
System.out.print(\"\ choose another,SPACE is occupied\ \");
System.out.println(\"Player O turn.\");
System.out.println(\"Player O: Enter row (0, 1, or 2):\");
stdin3 = new Scanner(System.in);
row = stdin3.nextInt();

//**Player O enters columnumn**//
System.out.println(\"Player O: Enter columnumn (0, 1, or 2):\");
stdin4 = new Scanner(System.in);
column = stdin4.nextInt();
board[row][column] = Tile.O;
//** ERROR MOVE FOR X ******** **//
printXBoard(board, row, column);
checkWin(board);
if (checkWin(board) == 2)
;
else
break;
}

//**After both players move, we check if the board is full.**//
countEmpty = 0;
for (int m=0; m<board.length; m++)
for (int n=0; n<board.length; n++)
if (board[m][n] == Tile.EMPTY)
countEmpty++;   

}

}

//**printBoard prints grid of EMPTY\'s and returns nothing**//
private static void printBoard(Tile board[][])
{


System.out.println(\"_________\");
System.out.println(\"| | | |\");
for (int m=0; m<board.length; m++)
{
for (int n=0; n<board.length; n++)
{
System.out.printf(\"| \" + board[m][n] + \" \");
}
System.out.println(\"|\");
System.out.println(\"| | | |\");
System.out.println(\"________\");
if (i<2)
System.out.println(\"| | | |\");
}
return;
}

//**printXBoard prints grid modified with addition of X after Player X\'s turn**//
private static void printXBoard(Tile board[][], int curRow, int curcolumn)
{
  

System.out.println(\"_________\");
System.out.println(\"| | | |\");
for (int m=0; m<board.length; m++)
{
for (int n=0; n<board.length; n++)
{
if (m == curRow && n == curcolumn)
board[m][n] = Tile.X;
else
;
System.out.printf(\"| \" + board[m][n] + \" \");
}
System.out.println(\"|\");
System.out.println(\"| | | |\");
System.out.println(\"________\");
if (i<2)
System.out.print(\"| | | |\");
}
return;
}

//**printOBoard prints grid modified with addition of X after Player X\'s turn**//
private static void printOBoard(Tile board[][], int curRow, int curcolumn)
{


System.out.println(\" _________\");
System.out.println(\"| | | |\");
for (int m=0; m<board.length; m++)
{
for (int n=0; n<board.length; n++)
{
if (m == curRow && n == curcolumn)
board[m][n] = Tile.O;
else
;
System.out.println(\"| \" + board[m][n] + \" \");
}
System.out.print(\"|\");
System.out.println(\"| | | |\");
System.out.println(\"________\");
if (i<2)
System.out.println(\"| | | |\");
}
return;
}


//**checkWin checks all possible winning combinations for the both players.**//
private static int checkWin(Tile board[][])
{
if (board[0][0] == Tile.X && board[0][1] == Tile.X && board[0][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[0][0] == Tile.X && board[1][1] == Tile.X && board[2][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[0][0] == Tile.X && board[1][0] == Tile.X && board[2][0] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[1][0] == Tile.X && board[1][1] == Tile.X && board[1][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[2][0] == Tile.X && board[2][1] == Tile.X && board[2][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[0][1] == Tile.X && board[1][1] == Tile.X && board[2][1] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[0][2] == Tile.X && board[1][2] == Tile.X && board[2][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}
else if (board[2][0] == Tile.X && board[1][1] == Tile.X && board[0][2] == Tile.X)
{
System.out.println(\"Player X wins!\");
return 1;
}

//**check if player O win**//
else if (board[0][0] == Tile.O && board[0][1] == Tile.O && board[0][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[0][0] == Tile.O && board[1][1] == Tile.O && board[2][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[0][0] == Tile.O && board[1][0] == Tile.O && board[2][0] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[1][0] == Tile.O && board[1][1] == Tile.O && board[1][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[2][0] == Tile.O && board[2][1] == Tile.O && board[2][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[0][1] == Tile.O && board[1][1] == Tile.O && board[2][1] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[0][2] == Tile.O && board[1][2] == Tile.O && board[2][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else if (board[2][0] == Tile.O && board[1][1] == Tile.O && board[0][2] == Tile.O)
{
System.out.println(\"Player O wins!\");
return 0;
}
else
return 2;
}
}

//**thank you**//

 I am doing in eclipse can you send me the code Thank You Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-b
 I am doing in eclipse can you send me the code Thank You Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-b
 I am doing in eclipse can you send me the code Thank You Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-b
 I am doing in eclipse can you send me the code Thank You Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-b
 I am doing in eclipse can you send me the code Thank You Finish reading Deitel, Chepter 8 Create a class TicTac Toe that will enable class contans a pivate 3-b

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