214 In Section 24 we saw that in computer graphics we can sp
2.14 In Section 2.4, we saw that in computer graphics we can specify polygons using lists of vertices. Why might it be better to define polygons by their edges? Hint: Consider how you might represent a mesh efficiently.
Also, can someone provide textbook solutions for Interactive Computer Graphics (7th Edition)? The book is missing almost every solution except chapter 1/question 1 from what I noticed. Thank you.
Solution
Note -> If we talk about polygon or any graph then we all know it\'s all about edges and vertices and we have read my algorithms like travlling salesman and dijkstra\'s algorithm. If we have to reach from source to destination, the edges make the path for us thats why to it might be better to define polygons by their edges.
