In javascript The assignment is to finish a browser based ga
In javascript. The assignment is to finish a browser based game in which a truck drives around catching falling kiwis, I\'m having difficulty getting started with this funciton
Here are the requirements for process_frame()
This function is called by the game every single time the screen refreshes (60 times a second at best). It should do a few things:
if the user is pressing the \"b\" key, it should call brake_truck()
if the user is pressing the left arrow, it should call translate_truck_left()
if the user is pressing the right arrow, it should call translate_truck_right()
if the user is not pressing any of those keys, it should call coast_truck()
the function should call compute_truck_position() every time regardless of what key is pressed
the function should randomly decide whether to make a new kiwi start falling using the user\'s setting for the probability
Solution
 kiwi_caught = 0;
function process_frame() {
 if (is_down(\'b\')){
     brake_truck();
 }
 else if (is_down(\'left\')) {
     translate_truck_left();
 }
 else if (is_down(\'right\')) {
     translate_truck_right();
 }
 else {
     coast_truck();
 }
 compute_truck_position();
 if (Math.random()*100 < kiwi_rate) {
       create_kiwi();
 }
 }
function translate_truck_right() {
     if (get_truck_velocity() < 20) {
          set_truck_velocity(get_truck_velocity() + 2.2);
      }
 }
function translate_truck_left() {
 if (get_truck_velocity() > -20) {
      set_truck_velocity(get_truck_velocity() - 2.2);
    }
 }
 function coast_truck() {
 if (get_truck_velocity() != 0) {
     if (get_truck_velocity()>0) {
         set_truck_velocity(get_truck_velocity()*.96);
     }
     else if (get_truck_velocity()<0) {
         set_truck_velocity(get_truck_velocity()*.96);
     }
 }
 }
function brake_truck() {
    if (get_truck_velocity()>0){
     set_truck_velocity(get_truck_velocity()*.8);
 }
 else if (get_truck_velocity() < 0){
     set_truck_velocity(get_truck_velocity()*.8);
 }
 }
function compute_truck_position() {
 newLeft = get_truck_left() + get_truck_velocity();
 if (newLeft < 0) {
       set_truck_velocity(-.5*get_truck_velocity());
 }
 else if (newLeft > window.innerWidth-250) {
     set_truck_velocity(-.5*get_truck_velocity());
 }
 newLeft = get_truck_left() + get_truck_velocity();
    set_truck_left(newLeft);
 }
// MUST BE IN BED OF TRUCK
 function find_collisions(kiwi) {
 if (get_kiwi_y(kiwi)>window.innerHeight-5){
     if(get_kiwi_x(kiwi)>get_truck_left()){
       if(get_kiwi_x(kiwi)<get_truck_left()+112){
               delete_kiwi(kiwi);
               document.getElementById(\"kiwi-count\").innerHTML = ++kiwi_caught
       }
     }
 }
 }
function game_over() {
     alert(\"Congrats!\",\"You caught \" + kiwi_caught + \" kiwi! Press the button again to start a new game!\",\"New Game\");
     document.getElementById(\"kiwi-count\").innerHTML = 0;
     kiwi_caught = 0;
 }
// just ignore this (but don\'t delete it):
  check_latest = 2;


