In this lab you will create classes needed to represent a tr
In this lab you will create classes needed to represent a triangle w/ points in space. Your tasks is to write the code to implement both the PointClass and TriangleClass described below. Then in main() run a sequence of tests without reading input or writing output. Then, only if all tests pass, write \"ALL TESTS PASSED!\" with endline.
PointClass:
class PointClass { public: void SetCoords(int x, int y); // Sets the value for member variables xCoord and yCoord double GetDistance(PointClass ptB); // Returns the distance to ptB. void Print(); // Print point as \"(xCoord, yCoord)\" with endline int GetXcoord(); // returns xCoord int GetYcoord(); // returns yCoord PointClass operator+(PointClass B); // Overloads \'+\' operator and adds two points: // (x1,y1)+(x2,y2) is (x1+x2, y1+y2) private: int xCoord; int yCoord; };
TriangleClass:
class TriangleClass { public: void SetPoints(PointClass A, PointClass B, PointClass C); double GetArea(); void Print(); private: PointClass A; PointClass B; PointClass C; };
Solution
#include<bits/stdc++.h>
 using namespace std;
 class PointClass
 {
 private:
   
 public:
 double xCoord , yCoord ;
    void SetCoords(int x, int y)
    {
        xCoord =x;
        yCoord =y;
    }
    double GetDistance(PointClass ptB)
    {
       return sqrt( (ptB.xCoord-this->xCoord)*(ptB.xCoord-this->xCoord)+(ptB.yCoord-this->yCoord)*(ptB.yCoord-this->yCoord));
     }
   PointClass operator+(PointClass B)
    {
        PointClass temp;
       temp.xCoord=this->xCoord+B.xCoord;
        temp.yCoord=this->yCoord+B.yCoord;
        return temp;
    }
   double GetXcoord()
    {
        return xCoord;
    }
   double GetYcoord()
    {
        return yCoord;
    }
    void Print()
    {
       cout<<\"X cordinate \"<<GetXcoord()<<endl;
       cout<<\"Y cordinate \"<<GetYcoord()<<endl;
    }
};
class TriangleClass
 {
    private: PointClass A; PointClass B; PointClass C;
 public:
   
 void SetPoints(PointClass A, PointClass B, PointClass C)
 {
    this->A=A;
     this->B=B;
     this->C=C;
 }
double GetArea()
 {
     double area= 0.5*abs( A.xCoord*(B.yCoord-C.yCoord)+ B.xCoord*(C.yCoord-A.yCoord) + C.xCoord*(A.yCoord-B.yCoord));
    return area;
 }
};


